Thursday, 20 April 2017
Tuesday, 28 March 2017
DGA130-2D Background
This is inspired by the script for the 2D background project of "A path ran past the tree and along the water's edge and disappeared into the background. Noelle looked at the bicycle and thought about Geoffrey and how as a boy he had gone to look for his father long ago. She started to cry as she thought about it. She could only hope that he had found a heavenly father and was all right and at peace."
Draw and paint trees and foliage in your artist’s style, exploring atmospheric perspective. Do 5 drawings or paintings.
DGA130-2D Background- Artist Research Representation (Nancy Davidson)
DGA130-2D Background Part 1 of the brief (task 3)
Source and research (imitate) an artist/illustrator who paints in a ‘naturalistic’ or ‘representational’ way to adapt for the environment of your final background shot.
The two larger pictures are my transcriptions and artist studies of Nancy Davidson's style pieces I wanted to gain a feel of her use of colour and style in terms of mood and shape and texture amongst her nature orientated landscapes before I created responses to her style using my own collected Photographs.
These are some woodland/countryside original paintings I created in response to Nancy Davidson's landscape style using acrylic on canvas board
DGA130-2D Background Part 1 of the brief (task 1)-5 Background Animation Drawings/Black and White Tonal Explorations
DGA130-2D Background Part 1 of the brief (task 1)
Make abstract ‘tonal explorations’ of at least 5 animation backgrounds from the animation backgrounds blog: http://animationbackgrounds.blogspot.co.uk
Here is a scanned collage of the tonal drawing explorations I drew from the wild west narrative and the backgrounds from The Jungle Book. I used a range of H and B pencils to create these sketches, overall I am happy with the tone and texture but I feel some of the proportions could be adjusted in terms of the intricate detail such as the leaves/the donkey.
Tutor feedback: The foreground could be lightened to create an accurate representation of the distance between the horizon and Subject matter amongst the horizon.
Make abstract ‘tonal explorations’ of at least 5 animation backgrounds from the animation backgrounds blog: http://animationbackgrounds.blogspot.co.uk
Here is a scanned collage of the tonal drawing explorations I drew from the wild west narrative and the backgrounds from The Jungle Book. I used a range of H and B pencils to create these sketches, overall I am happy with the tone and texture but I feel some of the proportions could be adjusted in terms of the intricate detail such as the leaves/the donkey.
Tutor feedback: The foreground could be lightened to create an accurate representation of the distance between the horizon and Subject matter amongst the horizon.
Thursday, 23 March 2017
Title Sequence Showreel Contribution & My groups Sci-fi Finished title sequence
These two videos consist is my title sequence showreel and groups finished title sequence
Monday, 20 March 2017
DGA130 Title Sequence Evaluation (in Text Form-without scanned image work prep)
At the beginning of this project I met up with my group
consisting of : Kuan, Noah and Jess. We discussed concepts in the library of
how we would interweave our contributions/animated styles within the project.
After a few discussions of concept ideas such as apocalyptic
themes of sci-fi research of pre 1940s sci-fi films such as the old films and
magazines including of "Astounding" and "Metropolis". We
then agreed we wanted the tilte sequence to represent a book the way we would
transition from one scene to another, there would be a pair of hands move the
book onto the camera's birds eye view perspective.
We then agreed the book would be at centre stage, the hands
would open the book and the page would fade to the next image of concept or
animation and the next page would come to life.
Our group felt this would be a good way of expressing
imagination of a traditional interpretation of traditional sci-fi.
We also agreed we wanted all our contributions to the project
to be in black and white so there would be a constant theme of style. After
this group meeting we agreed to do our own personal research and show our
storyboards at the next meeting.
I started off with gathering a number of book/movie images
to put into a mood-board to inspire my association of themes in terms of
typography and shapes within the graphics.
I then selected which posters I wanted to illustrate. I felt
drawing some of the concepts would allow me to gain an idea of what style my
title sequence concept would appear like in terms of line work and how I would
respond to them in terms of colour.
The concepts I took inspiration from was the "green
helmet/alien type poster from one of the metropolis covers combined with an
image of Saturn from astounding and a clock like women again from a metropolis
cover. The next illustration was an illustration of a red alien women with claw
like hands from the cover of "The astounding she monster" cover.
Finally I then then illustrated my own interpretation of "The Billionaire
fantasia" cover.
The way I created all these illustrations was by drawing a
rough outimes and then painting in the colour with watercolour paint. Once the
paint dried I drew on the outlines. The next stage was another group meeting. Kuan had created
in animatic which included a number of scifi concepts we had discussed. For
example, a rocket taking off, an alien apocalypse and Frankenstein. Each of us
watched the animatic and agreed which parts of the animatic. After the filming
of the live action book opening we set on our individual projects. We decided
our animations would be 7 seconds each. I agreed to do the Frankenstein
animation.
To prepare for my animation I created research page of films where Doctor Frankenstein reanimates Frankenstein the monster. I also found some quirky cartoon versions of a mad scientist and the monster Frankenstein. After watching scenes from youtube of Frankenstein the monster coming to life I created a photography storyboard using myself as reference for the two characters. I created 5 keyframe scenes and used them for rough sketches for compositions of limbs and hands. But for the animation I replaced the faces with the cartoon of Frankenstein within the sketches. I also adjusted the mouth and eyes on Doctor Frankenstein.
The rough sketches were for a rough idea of how the movement would appear. After I finished the sketches I then imported them into Photoshop I drew the outlines of the first scene reference and separated them into a separate folder. Afterward I then added colouring. For each scene there was a scene folder 1,2,3,4,5 organized. Mid way through scene 3 I added a texture background of a warehouse to see the general aestehetic would appear.
The bottom layer was a folder called construction lines and I’d trace over them with scene 1,2,3,4 etc. After creating each scene outline I would then add the colour and finally editing them to the same percentage of saturation (grayscale). I decided to colour them in as I found it to interpret the tone better. After the of frames I handed my contribution to Kuan who was to edit everyone’s parts together.
To prepare for my animation I created research page of films where Doctor Frankenstein reanimates Frankenstein the monster. I also found some quirky cartoon versions of a mad scientist and the monster Frankenstein. After watching scenes from youtube of Frankenstein the monster coming to life I created a photography storyboard using myself as reference for the two characters. I created 5 keyframe scenes and used them for rough sketches for compositions of limbs and hands. But for the animation I replaced the faces with the cartoon of Frankenstein within the sketches. I also adjusted the mouth and eyes on Doctor Frankenstein.
The rough sketches were for a rough idea of how the movement would appear. After I finished the sketches I then imported them into Photoshop I drew the outlines of the first scene reference and separated them into a separate folder. Afterward I then added colouring. For each scene there was a scene folder 1,2,3,4,5 organized. Mid way through scene 3 I added a texture background of a warehouse to see the general aestehetic would appear.
The bottom layer was a folder called construction lines and I’d trace over them with scene 1,2,3,4 etc. After creating each scene outline I would then add the colour and finally editing them to the same percentage of saturation (grayscale). I decided to colour them in as I found it to interpret the tone better. After the of frames I handed my contribution to Kuan who was to edit everyone’s parts together.
Successes/Improvements of this project. I found overall my
contribution aesthetically pleasing in terms of a more graphical textured, line
and shape puppet animation rather than fluent movement. Some of the proportions
went a bit out of shape when the arms started to wave in “being brought to life”.
However, I was fond of the quirky aesthetic.
To improve the movement I would add in more keyframes for a solid/more fluent movement. Furthermore, I feel I could have contributed with painting digital stary backgrounds/typography/creating s digital storyboards/stopmotion typography if given more time as I had some ideas. However, overall I felt the group dynamic was good, the group was open minded to each others ideas and fond of the genre of title and concepts, everyone focussed on their own concept and tried to interweave the ideas for one style so it was clear it was a group collaboration.
To improve the movement I would add in more keyframes for a solid/more fluent movement. Furthermore, I feel I could have contributed with painting digital stary backgrounds/typography/creating s digital storyboards/stopmotion typography if given more time as I had some ideas. However, overall I felt the group dynamic was good, the group was open minded to each others ideas and fond of the genre of title and concepts, everyone focussed on their own concept and tried to interweave the ideas for one style so it was clear it was a group collaboration.
Sunday, 19 March 2017
Friday, 17 March 2017
DGA130-Qing Han Artist Research Moodboard for 2D Background Project
I really love this artist's style, therefore I am going to try to use their use of brush stroke/texture to inspire my tester digital samples and use of colour to create my scenes
Wednesday, 15 March 2017
DGA140-Title Sequence Evaluation and Sketchbook preparation
At the beginning of this project I met up with my group
consisting of : Kuan, Noah and Jess. We discussed concepts in the library of
how we would interweave our contributions/animated styles within the project.
After a few discussions of concept ideas such as apocalyptic
themes of sci-fi research of pre 1940s sci-fi films such as the old films and
magazines including of "Astounding" and "Metropolis". We
then agreed we wanted the tilte sequence to represent a book the way we would
transition from one scene to another, there would be a pair of hands move the
book onto the camera's birds eye view perspective.
We then agreed the book would be at centre stage, the hands
would open the book and the page would fade to the next image of concept or
animation and the next page would come to life.
Our group felt this would be a good way of expressing
imagination of a traditional interpretation of traditional sci-fi.
We also agreed we wanted all our contributions to the project
to be in black and white so there would be a constant theme of style. After
this group meeting we agreed to do our own personal research and show our
storyboards at the next meeting. I started off with gathering a number of book/movie images
to put into a mood-board to inspire my association of themes in terms of
typography and shapes within the graphics. I then selected which posters I wanted to illustrate. I felt
drawing some of the concepts would allow me to gain an idea of what style my
title sequence concept would appear like in terms of line work and how I would
respond to them in terms of colour.
The concepts I took inspiration from was the "green
helmet/alien type poster from one of the metropolis covers combined with an
image of Saturn from astounding and a clock like women again from a metropolis
cover. The next illustration was an illustration of a red alien women with claw
like hands from the cover of "The astounding she monster" cover.
Finally I then then illustrated my own interpretation of "The Billionaire
fantasia" cover. The way I created all these illustrations was by drawing a
rough outimes and then painting in the colour with watercolour paint. Once the
paint dried I drew on the outlines.
I replaced the faces with the cartoon of Frankenstein within the sketches. I also adjusted the mouth and eyes on Doctor Frankenstein. The rough sketches were for a rough idea of how the movement would appear. After I finished the sketches I then imported them into Photoshop I drew the outlines of the first scene reference and separated them into a separate folder. Afterward I then added colouring. For each scene there was a scene folder 1,2,3,4,5 organized. Mid way through scene 3 I added a texture background of a warehouse to see the general aestehetic would appear.
The bottom layer was a folder called construction lines and
I’d trace over them with scene 1,2,3,4 etc. After creating each scene outline I
would then add the colour and finally editing them to the same percentage of
saturation (grayscale). I decided to colour them in as I found it to interpret
the tone better. After the of frames I handed my contribution to Kuan who was
to edit everyone’s parts together.
The next stage was another group meeting. Kuan had created
in animatic which included a number of scifi concepts we had discussed. For
example, a rocket taking off, an alien apocalypse and Frankenstein. Each of us
watched the animatic and agreed which parts of the animatic. After the filming
of the live action book opening we set on our individual projects. We decided
our animations would be 7 seconds each. I agreed to do the Frankenstein
animation. To prepare for my animation I created research page of films where
Doctor Frankenstein reanimates Frankenstein the monster. I also found some quirky
cartoon versions of a mad scientist and the monster Frankenstein.
After I finished the sketches I then imported them into
Photoshop I drew the outlines of the first scene reference and separated them
into a separate folder. Afterward I then added colouring. For each scene there
was a scene folder 1,2,3,4,5 organized. Mid way through scene 3 I added a
texture background of a warehouse to see the general aestehetic would appear. The bottom layer was a folder called
construction lines and I’d trace over them with scene 1,2,3,4 etc. After
creating each scene outline I would then add the colour and finally editing
them to the same percentage of saturation (grayscale). I decided to colour them
in as I found it to interpret the tone better. After the of frames I handed my
contribution to Kuan who was to edit everyone’s parts together.
Successes/Improvements of this project. I found overall my
contribution aesthetically pleasing in terms of a more graphical textured, line
and shape puppet animation rather than fluent movement. Some of the proportions
went a bit out of shape when the arms started to wave in “being brought to life”.
However, I was fond of the quirky aesthetic. To improve the movement I would
add in more keyframes for a solid/more fluent movement. Furthermore, I feel I
could have contributed with painting digital stary backgrounds/typography/creating
s digital storyboards/stopmotion typography if given more time as I had some
ideas. However, overall I felt the group dynamic was good, the group was open
minded to each others ideas and fond of the genre of title and concepts, everyone
focussed on their own concept and tried to interweave the ideas for one style
so it was clear it was a group collaboration.
Tuesday, 14 March 2017
DGA130-Experimental Film Evaluation
The first part to planning my experimental film was
gathering a number of sources to what an experimental film was in terms of
themes that are usually found within an experimental film and its purpose.
After gathering these sources I found a list of artists's
definitions of what an experimental film was. I found one source particularly
helpful, as it stated usually an experimental film's purpose is to provoke
change within society through the expressive method. Furthermore, Isabella
Rossellini was said to explain the film is not there to promote profit but for
pure enjoyment.
After watching further abstract clips which included a range
of abstract shapes/silhouettes/psychological dysmorphic images I further
developed my research by researching the history of experimental film.
The previous source further stated experimental films
components consist of expression through colour/shapes/sizes and movement
through image. Wikipedia goes on to say due to the psychological themes
experimental film has provoked influence over the advertising industry.
The next part was gathering a list of of traditional
experimental film makers.
Another interesting fact about experimental film is that
some film makers use them as a source of reference for greater solid/refined
films.
The next part of my research was planning vague ideas/notes.
For example splitting parts of what I wanted to express within myself included
to intertwine the key parts required on the experimental film brief.
I decided I wanted to express each key feature of form of expression
with colour and typography using a sketch/doodle label. I also wrote a script
of what I like and what parts of things I like to include so I didn’t over
complicate the film (as the film was required to be 1 minute and 30 minutes
long and not a profound life story)
The next stage of research was a further developed script
where I split up parts into 1)introduction and where I live 2) my hoopes and
aspirations for the future 3) my hobbies and likes
4) My dislikes 5) How I see myself
All components included role models that inspire me such as
Tim Burton or music artists. My likes and dislikes included food/artist
platforms or lifestyle choices. How I saw myself, I wanted to include an
element of philosophy and outlook on life. I printed this script off with boxes
as I originally planned to include thumbnails.
But later on I decided I didn’t need to draw a sketch for
each component as time was limited. I then set out rough vague concepts/notes
of ideas to express the concepts in the scripts. I then recorded the scrip read
out and realized it was too long and proceeded to make a simplified script of
what components were most important to me . After planning this simplified
script I did some more artist film/filmmakers research.
The artist I had in mind were more modern contemporary film
makers who had created what I thought to believe refreshingly personal films
about themselves and their hometowns/ out look on life. I compared Savanna’s
Brown Ohio and loving like an existentialist to the mad men scene of nostalgia
entitled Carousel. After this artist research I decided I wanted to include a
part of my friends in the film to bring that sense of home. Furthermore,
created a brief philosophy of how I wanted to view myself. The next part was
having a look at an artist named Rebecca Brown’s Clone Photography. I wanted to
reincorporate her use of colour and movement in the film amongst this mood
clash of identity.
After this artist research and annotation I decided I wanted to include the soundtrack of Melanie Martinze’s “Dollhouse”. This was to express my expression of expectation of happiness or perfection due to the stigma of past mental health issues. Furthermore, a sense of guilt of a past believer and now an agnostic. The soundtrack was an expression of lack of freedom to a type of mistaught guilt I had found within religion. If I were to improve my film I would edit the photography to the right ratio so there wasn’t a sense of amateur perspective created by the blackbars. However, I feel they bring a sense of homeliness. Furthermore I feel I would incorporate more aspects of myself within my original script however, I am happy with the simplicity of the film as I feel the 2D doodley Savannah Brow inspired doodles create a charming, guilty aspect to the film to take away the sinister dark colour/music sound themes.
After this artist research and annotation I decided I wanted to include the soundtrack of Melanie Martinze’s “Dollhouse”. This was to express my expression of expectation of happiness or perfection due to the stigma of past mental health issues. Furthermore, a sense of guilt of a past believer and now an agnostic. The soundtrack was an expression of lack of freedom to a type of mistaught guilt I had found within religion. If I were to improve my film I would edit the photography to the right ratio so there wasn’t a sense of amateur perspective created by the blackbars. However, I feel they bring a sense of homeliness. Furthermore I feel I would incorporate more aspects of myself within my original script however, I am happy with the simplicity of the film as I feel the 2D doodley Savannah Brow inspired doodles create a charming, guilty aspect to the film to take away the sinister dark colour/music sound themes.
How I created my photographs was the sure of Photoshop the
woodland photography was done on one afternoon using my phone and mini-tripod.
The editing of the photos with illustrations took about 3 days and the editing
of the film in terms of timing/editing and sound.
Sunday, 5 March 2017
DGA140 Title Sequence Project-Pre-1930s Sci-fi
Doctor Frankenstein reanimating a corpse moodboard/referance photos for 2D animation
Saturday, 4 March 2017
DGA130 Digital Nature/Tree Artist for 2D Background/Layout project
Here are three artists I have researched for my 2D Background Layout project, I have chosen Aaron Blaise (The well re-known Disney animator), Andree Wallen and Nick Diggigaris. I have decided to create a mood board for each of their work to get an overview of their styles. I have chosen these three artists as I love atmosphere they depict in their work. Aaron Blaise has a wonderful free-like mood to his work in the bright colours. Andree Wallen more of a concept/game-like fantasy atmosphere (When I say game-like fantasy mood, I mean I can imagine it being used in a an mysterious apocalypse sort of narrative). Nick Digigaris's work reminds me of JR Tolkein's work in terms of the woodlike houses, wizards, knight and old scholar characters amongst his work. My aim is to use each of their style to combine to find my own but while capturing their enchanting textures, shading and colour amongst my own experimental creations.
(The photos at the top are the digital mood board and the pictures below are the images I have in my sketchbook layout)
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At the beginning of this project I met up with my group consisting of : Kuan, Noah and Jess. We discussed concepts in the library of how we...
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Good Things/ Improvements: This task was create a storyboard for the script Derek Hayes had assigned for us entitled "Section for ...